Design Content Principles
Diverse use / the design is useful and marketable to people with diverse abilities and preferences
Simple & intuitive use / the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level and can be used without expert intervention
Communication / the design communicates information and instructions and records and archives information and instructions from users
Beauty / reflecting patterns in nature, design that appears to transcend time and space; the ability of design to be in harmony in relationship to its contexts
Effortlessness / the design can be used efficiently, comfortably, and with a minimum of fatigue
Aspiration / the ability of a design to create what we want to see, hear, feel, and do - the design represents what would delight our senses and user requirements; the ability of a design to inspire irrational attraction - the design inspires people feel compelled to use
Simplicity / design the produces the greatest value using the fewest parts
Packaging / the ability of a design to meet the criteria for implementation and/or funding - the design is ready for implementation, investment, and use
Reuse / the design allows for easy disassembly and reuse in other forms and functions; the design incorporates recycled materials, energy, forms, functions; the design allows users to use the design for multiple and diverse purposes, including self-customization
Intelligent systems / the design adjusts its functioning automatically to the design conditions and learning about the behaviors of the users
Flexible structures / the design allows for the flexible movement and rearrangement of parts
Inclusion/ the ability of a design to invite engagement, collaboration - the design inspires people to connect more with each other
Polyform / the ability of a design to include all aspects of a local living economy - the design supports other forms of local economic sources
Idea Incubation / the ability of a design to inspire new versions, integrations, features, or functions - the design makes possible new ideas for other community experiments, learning, and innovations
Randomness / the ability of a design to accommodate unexpected trends, events, dynamics - the design is adaptable to predictable and unpredictable changes, learning, and possibilities of failure/risk